Anno 1404

February 9th, 2010

This is one of the best games I’ve ever played.
As a brief summary of the game:

Imagine a cross between the resource gathering of the Age of Empires, the management of SimCity and the strategy of Civilization.

You start out with a country or Flagship, and must colonise islands and defeat players.
The main mechanic in the game is resource management. You create houses for peasants to move in, and must satisfy their needs; Food, Drink, Company and Faith.
As these needs are met, the peasants will advance to citizens, patricians and finally noblemen.
The needs start out very simple. The food is fish, the Drink is cider, the Company is a market, and the faith is a chapel.

As the populace grows, the get more needy. Citizens want spice, better clothes, and tavern for entertainment.
These needs grow more and more, until noblemen want about a dozen things, each of which require resources.

The raw resources are generally grown in farms or mined/gathered from a resource spot. These resources then need to be refined (often with other resources) into the final product.
One of the problems is that an island only has so many resources, the resources aren’t always on the same islands, and almost certainly aren’t where the people are.

Added to this is the separation between north and south. The north regions are european, and contain those sorts of resources (wheat, hemp, hops, trees), while the southern islands are more middle eastern, containing spices, quartz, indigo, dates.
Also, the only people who live in the southern islands are the “nomads” and “envoys”, who have different needs to the european people, so you end up managing two different populations.
Some of the resources required for the northerners can only be found on southern islands, such as spice, quartz and indigo, which are used for food, glass-making, and book-making respectively.
This requires you to set up trade routes, and creatively use the islands’ fertilities, raw materials and trade routes.

To sum up the resource section, you will likey need the following to manufacture a single piece of glass:

  • a Warehouse
  • a Luberjack’s hut
  • a shipyard
  • a stonemason
  • an iron mine
  • a coal burners hut
  • an iron smelter
  • a toolmaker
  • a hemp plantation
  • a ropemaker
  • a quartz mine
  • a forest glassworks (to make potash)
  • a glassmaker
  • As well as enough patricians, with all the lower classes needs satisfied to unlock the above!

The rest of the game is comparatively simple. The only real-time-combat is on the open sea. Land battles are carried out by moving camps of troops within range of other camps of troops and attacking.
You can also manufacture war machines to aid in the effort. This is the area of the game i spent the least time in. There are also things like natural disasters, pirate attacks, and small quests (take x of y to point z, mostly).

The primary system to the NPCs is “honour”. You gain this through achieving tasks, doing quests, and trading. You can use honour to unlock additional resources for trade, and unlocking the southern architecture. You use it like money, trading “x” honour for whatever it is that you want.

There are also items, that can be used to strenghthen ships, increase storage or efficiency if a resource, or change the fertilities of an island. Most of these items are bought with honour, though you can find some by destroying enemy ships.

This game takes a long time to do much in. The “easiest” premade scenario (“Get 5000 population, 2000 nobles, and $150,000″) took me eight hours to complete. This is partly due to my lack of experience, as i used this scenario to learn about the game. The game, however, knows it takes a long time, as it tells you every two hours to take a break, with pre-recorded messages (“You’ve been playing for two hours, how about a cup of coffee?”, “You’ve been playing for 6 straight ours. It’s a pity we can’t give you a medal for it”). I personally love the messages, and think its a great system, one of a only a few I’ve seen, and one of two that remind you in the game (as opposed to loading screens), and the only one with actual voice messages, rather than text on the screen/in logs.
The only problem with it (perhaps) is that it doesn’t reset the counter after pauses/menus. So I might have a break at the 4 hour mark, pause it, come back and in two hours get a message that ive been playing for six. While this allows me to hear new messages, its also a little inaccurate.

You won’t mind spending hours in this world though, as it is spectacularly beautiful. The models are superb, the animations for the townsfolk and all of the resource making are incredible, the trees sway in the wind, and the seas, Oh! the seas. The sea is the most realistic rendering I’ve seen outside of big budget movies, and it even puts some of them to shame.

Surprisingly the graphics, while superb, aren’t a computer-stopper. My rig (3Ghz Core 2 Duo, 4Gb DDR800, nVidia 9800GT, Windows 7 Pro 64-bit) handled it in 1920:1200, at full graphics and 8Q anti-aliasing without a hiccup, though 16Q dropped the framerate a bit, I didn’t notice a difference in quality.

The game is in full 3D, as expected in this day and age, and will let you view the world from any angle, which is very well managed.

The music, while nothing spectacular (mostly generic civ-music), suits it well, and is in no way “bad”, just not quite as breathtaking as some games.

In short: If you like managing resources, building empires, or making trade routes, this game is for you.

Katanagatari

February 4th, 2010

I watched this a few days, and thought i might comment on it.

To tell the truth, i found it quite refreshing. The art style is crisp and clean, the voicework, while often cliche, doesn’t ruin it. In truth, these characters are deserving of their voices.

The plot, while fairly generic (Gather powerful swords from around the country, held by powerful people) doesn’t seem to take itself too seriously.

The characters are nothing new.

I’m not entirely sure what it was that i liked about it, just that I did like it, and will continue watching it for at least one episode.

One annoyance about the series is that the hour-long episodes are going to be released a month at a time.

In short, watch it if you like swords and/or action.

http://blog.sav.net.au/wp-content/uploads/2010/02/katanagatari.png

Linux Users of Victoria February meeting

February 4th, 2010

A pretty fun night all in all.
It started with a brisk 15 minute bus trip to the train station, followed by an hour or so on train to Sourthern Cross Station. From there I took a tram to Elizabeth St, and another to Trinity College, arriving quite early.

The first talk was on using linux to plot the formation of stars, by Daniel Price.
It was a great talk, starting on the theory of star formation, then on to some of the aspects therein used to create smaller scale simulations. Some interesting facts:

  • The simulation is created in Fortran.
  • It took six months to generate.
  • Each frame is roughly 7Gb in size.
  • There are 1000 – 1500 frames in the simulation.

During the interval I heard some highlights from Linux.conf.au, pity i wasn’t able to attend.

The second talk was by Jason King, former LUV President, on using Django to create web applications.
Unfortunately the presentation was crippled by technical problems, but the subject matter seemed interesting.

Hopefully it will see reprisal in following months.

First full power on

January 8th, 2010

It didn’t go so well.

  • Sisyphus’ CAT5 cable was faulty
  • Speare decided not to boot properly (boot drive problems)
  • Shake and Gwain appeared to start the boot correctly, but as Speare was offline, they couldn’t access RPC services.

 

I’ll have to spend some time getting Speare to boot properly, although it was last night. Replacing Sisyphus’ obviously won’t take long.

Overall, a very anticlimactic first run.

Sun Servers

January 6th, 2010

So, on new years day i got ahold of 4 old-school Sun servers from a local university.

The servers came with 4 SCSI HDDs, 3 SCSI CD Drives, 1 SCSI Tape Drive, and 1 SCSI DVD-ROM Drive.

I’ve got most of the connections figured out, and soon I plan to run them all at the same time to see what happens.

So far I’ve run them all separately with serial and Ethernet connections to see what they do/send at startup.

None of them has started fully yet, as the all seem to depend heavily on other servers. Hopefully when started together that will be enough to get them running normally.

For lots of pictures, check http://www.sav.net.au/Sun_Servers/